![]() ![]() Games are Art no more, just a factory of samey-looking bleak wanna be cash-cows.ĭo i want to play or spend even a cent on such "games"? Players are spending thousands of dollars on a goddamn football players' jpegs, on kawai-looking grils' jpegs jumping from lootboxes, monetization even got to SP games.Īnd don't even start me on pseudo games like RAID or Vikings. Its plaqued by self-cloned-consolized-cazualized-lootbox-gacha-filled-casino-for-teens bullshit.ġ5 goddamn billions worth of $ was spent on lootboxes in 2020. Quality, attention to details in every location or tech/gameplay loop, devs' passion - all of this attracted me to SC.Īnd the second reason - the state of so-called modern "AAA-gamedev". ![]() My reason for supporting SC is because CIG are making the game for us, backers, rather than for some pathetic moneybags, like Tencent, fucking their playerbase over some nice numbers in the fiscal reports along the way, like your beloved Fdev did with the Oddity this May. We are ready to die for CR and The Mighty Bengal.Įxcept that i don't care about those "wealthy iconic figures from 80s" nor do i give a fuck about "nostalgia soaked road trips back to the 80's". True that my dear random hater/refunder friend. Donating to increase your in-group status is key. They both target middle age to boomer gen white conservative males. They're both nostalgia soaked road trips back to the 80's run by wealthy iconic figures from the 80's. They have the same target market and same cultlike devotion. You post got deleted from your pathetic cesspool of timewasting circlejerkers very quickly, but would you be a kind random hater/refunder and re-post it in here? I wont respam it here but I didn't see anyone replying to it that actually tried to refute anything. There's an uncanny number of similarities between how Trump and Chris Roberts act and run their companies/communities. Also with the no ui design is better for immersion, and more satisfying to beat foes based on real skill, reading ques and interacting with the environment.I think I made some good points with that post. You’re just a tiny blur on screen and yet your goal is to get a certain look for your character. The most ironic thing about this is how the most mtx driven games always have the most combat effects, so you literally can never even see wtf your char looks like unless you stop out of combat and pose somewhere. 3rd person cam option, minimalistic info on screen.įine, just gimme $500 mill and I make it… Just give make a open world look like red dead 2, have the wow type content for it, and make it play like bad company 2. There’s no need to have a space shuttle cockpit hud fill the screen. I mean look at something like bad company 2, hardcore mode had zero ui, no weapons ammo crosshairs lifebars nothing on screen, no patches, just pvp, and people played it for years and thousands of hours because it works and is fun. Everything is this phone game generation cancer for pc these days. I don’t get it why someone can’t just make a nice mmo that has early 2000’s simple visuals (ui/combat) and gameplay smoothness. Not to mention the insane candy store ui with all the icons it had. Forced myself to play lost ark for a few hours, every time it was a forced 20 minutes after which I logged out of frustration. ![]() It’s too rapid and dry, like a machine that hasn’t been oiled in years with some broken gears. Animations and combat need to be smooth, have momentum, better transitioning. Anything with that lost ark arcade style snappy stiff combat kills the vibes, can’t get into it. ![]()
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